Taikyoku sono ichi ura
Name
Romaji: Taikyoku sono ichi ura
Japanese: 太極その一裏
Sono ichi means the first form. Ura means rear, reversed or inner side; here it denotes punches after a full 360° rotation. See Taikyoku for the series background.
Introduction
This Ura version retains the embusen and technical content of Taikyoku sono ichi, adding a 360° rotation before every punch. The ordinary block turns remain. It tests rotation, footwork, gaze, centre of gravity, balance, direction, stance, breathing, kime and zanshin after a full turn. The basic Gedan barai and Chūdan oi tsuki must retain their quality after rotation.
Place in the system
Group: Taikyoku Ura. Level: Basic to intermediate. Practise after understanding a stable Taikyoku sono ichi. Apply the same principles as individual kihon. Ura deepens a known basic form; it is not the starting method for learning that form. Distinguish ordinary block turns from Ura punch turns, retain height and embusen without corrective steps, and finish each action with kime and zanshin.
Technical profile
Stances: Zenkutsu-dachi. Hand techniques: Seiken gedan barai, Seiken chūdan oi tsuki. Principles: hikite, hip connection/control, centre line, gaze and pivot, kime and zanshin. Movement: Taikyoku embusen with 90°, 180° and 270° turns and 360° before punches. Kiai: 8 and 16. The same techniques become harder to keep straight, strong and balanced after rotation.
Embusen and technical diagram
Diagram unavailable: The embusen diagram described in the source is absent from this edition. Follow the directions and movement sequence in the text.
The pattern moves left and right, along the main line, out to the sides again and towards the finishing direction. It is commonly drawn as an I or H. Its numbering corresponds to the 20 main counts below. A diagram would describe direction and order, while stance, hips, gaze, hikite and breathing need the accompanying technical explanation. Check main directions, turns, stride, finishing point, pivot leg and stance transitions. Keep the body on its line, lead with the gaze and avoid corrective steps or turning the torso before the feet and hips.
Perform 360° rotations on punches only, not blocks. The embusen remains unchanged. Coordinate gaze, pivot leg, hips and landing so the stance and punch finish together with kime. Keep the gaze early, height steady, rear-leg support active and centre on line; rotation serves the technique.
Stances
Zenkutsu-dachi provides forward structure, stability and power transfer. Keep the front knee stable, the rear leg supportive, the body centred and the height consistent. Complete stance and technique together. The formal start and finish use Fudō-dachi; the yoi movement ends in Heikō-dachi.
Principal techniques
Gedan barai coordinates feet, hips and arm along a clear low line at directional changes. Hikite is not separately counted, but integrates the body, line and finish. Chūdan oi tsuki provides the advancing punch with aligned seiken, hip connection and kime. Refer to kihon/atari-bu definitions for individual technique detail.
Perform 360° rotations on punches only, not blocks. The embusen remains unchanged. Coordinate gaze, pivot leg, hips and landing so the stance and punch finish together with kime. Keep the gaze early, height steady, rear-leg support active and centre on line; rotation serves the technique.
Start and finish
Begin in Fudō-dachi, facing shinden. Announce the kata name; on yoi, perform the slow preparation ending in Heikō-dachi according to dojo standard. In mugōrei, perform the kata without ongoing counting after hajime. This page numbers only the 20 main counts; start, yoi, naore and yasume are separate. On naore, retract the left foot and return 90° anticlockwise to Fudō-dachi according to dojo standard. On yasume, return to the resting position.
Keep the gaze in the preceding direction until the return turn is complete.
Movement sequence
The following teaching sequence supports practice and revision according to the selected Galaz Dojo/modern Kyokushin standard; it does not replace dojo instruction.
| No. | Direction | Stance | Technique | Comment |
|---|---|---|---|---|
| 1 | Turn 90° left | Hidari zenkutsu-dachi | Hidari seiken gedan barai | Turn anticlockwise and block low. |
| 2 | 360° clockwise | Migi zenkutsu-dachi | Migi seiken chūdan oi tsuki | Rotate 360° clockwise and finish with chūdan oi tsuki. |
| 3 | Turn 180° right | Migi zenkutsu-dachi | Migi seiken gedan barai | Turn clockwise to the opposite direction and block low. |
| 4 | 360° anticlockwise | Hidari zenkutsu-dachi | Hidari seiken chūdan oi tsuki | Rotate 360° anticlockwise and punch chūdan oi tsuki. |
| 5 | Turn 90° left onto the main line | Hidari zenkutsu-dachi | Hidari seiken gedan barai | Enter the main line and block low. |
| 6 | 360° clockwise | Migi zenkutsu-dachi | Migi seiken chūdan oi tsuki | Rotate 360° and deliver the first punch on the main line. |
| 7 | 360° anticlockwise | Hidari zenkutsu-dachi | Hidari seiken chūdan oi tsuki | Rotate 360° and deliver the second punch on the main line. |
| 8 | 360° clockwise | Migi zenkutsu-dachi | Migi seiken chūdan oi tsuki, kiai | Rotate 360° and finish the main line with kiai. |
| 9 | Turn 270° left | Hidari zenkutsu-dachi | Hidari seiken gedan barai | Turn 270° anticlockwise and block low. |
| 10 | 360° clockwise | Migi zenkutsu-dachi | Migi seiken chūdan oi tsuki | Rotate 360° and punch chūdan. |
| 11 | Turn 180° right | Migi zenkutsu-dachi | Migi seiken gedan barai | Turn clockwise and block low. |
| 12 | 360° anticlockwise | Hidari zenkutsu-dachi | Hidari seiken chūdan oi tsuki | Rotate 360° and punch chūdan. |
| 13 | Turn 90° left onto the main line | Hidari zenkutsu-dachi | Hidari seiken gedan barai | Enter the main line and block low. |
| 14 | 360° clockwise | Migi zenkutsu-dachi | Migi seiken chūdan oi tsuki | Rotate 360° and deliver the first punch on the second main line. |
| 15 | 360° anticlockwise | Hidari zenkutsu-dachi | Hidari seiken chūdan oi tsuki | Rotate 360° and deliver the second punch on the second main line. |
| 16 | 360° clockwise | Migi zenkutsu-dachi | Migi seiken chūdan oi tsuki, kiai | Rotate 360° and finish with kiai. |
| 17 | Turn 270° left | Hidari zenkutsu-dachi | Hidari seiken gedan barai | Turn 270° anticlockwise and block low. |
| 18 | 360° clockwise | Migi zenkutsu-dachi | Migi seiken chūdan oi tsuki | Rotate 360° and punch chūdan. |
| 19 | Turn 180° right | Migi zenkutsu-dachi | Migi seiken gedan barai | Turn clockwise and block low. |
| 20 | 360° anticlockwise | Hidari zenkutsu-dachi | Hidari seiken chūdan oi tsuki | Rotate 360° and finish the final technical movement with zanshin. |
Breathing, rhythm and kiai
Distinguish turns and blocks from advancing punches, and give the longer 270° turns at 9 and 17 their proper rhythm. Kiai is at 8 and 16, on the main lines. Create rhythm through clear preparation, controlled movement, technical completion and zanshin. Coordinate breathing, kime and kiai with the finish rather than making the whole form fast or mechanically even.
Distinguish unrotated blocks from rotated punches. Rotation must not make breathing shallow or rushed; complete every rotation with stance, technique, kime and zanshin.
Technical key points
Lead turns with the gaze; pivot on the correct leg, especially at 9 and 17; complete footwork, hips, stance and technique as one unit; retain height and stance quality; give Gedan barai a clear low line; punch straight with aligned wrist, forearm and seiken; use active hikite; avoid corrective steps; and retain zanshin throughout.
Perform 360° rotations on punches only, not blocks. The embusen remains unchanged. Coordinate gaze, pivot leg, hips and landing so the stance and punch finish together with kime. Keep the gaze early, height steady, rear-leg support active and centre on line; rotation serves the technique.
Common errors
Knowing the order while losing stance quality; torso turning ahead of feet and hips; unclear 270° turns or the wrong pivot leg; changing height; overly large, low or shapeless Gedan barai; punches without centre line or hip connection; forgotten or passive hikite; turning the front foot too early while advancing; mechanical rhythm; poorly coordinated breath, kiai and kime; and a finish that loses structure.
Avoid decorative spinning, late gaze, short/crooked/high landings, punching before stability, off-centre punches and added adjustment steps after rotation.
Bunkai and application
Keep applications simple and appropriate to the form. Gedan barai can express low deflection, downward control or release; an advancing punch provides a direct counter after a block or positional change. Turning addresses a new attack. Zenkutsu-dachi gives stability and power transfer, hikite integrates the body and reinforces completion, and the gaze prepares direction and intent. Work with a partner under control; do not make the application more advanced than the technical level warrants.
A full rotation can change direction, angle, distance or opponent before a counter; preserve the basic technique. Zenkutsu-dachi supplies stability after rotation, while gaze and zanshin maintain balance, intent and readiness.
Training method
- Review Taikyoku sono ichi without Ura turns.
- Practise 360° rotation separately without technique.
- Add Chūdan oi tsuki after rotation.
- Distinguish an unrotated block from a rotated punch.
- Check Zenkutsu-dachi after every rotation.
- Check gaze and pivot.
- Check the 270° turns at 9 and 17.
- Add breathing, rhythm, kime and kiai.
- Practise without counting, retaining zanshin throughout.
- Try simple partner bunkai, then return to the form.